Soundfall - Weapon/Gameplay

I had the honor of providing Art Direction for Soundfall by Drastic Games. Here's some of the work I did for Soundfall's weapons and game mechanics.

https://artazi.net/
https://twitter.com/Artazi_

Early Musical Weapon Explorations.

Early Musical Weapon Explorations.

Weapon Stance Exploration to determine the weapon types.

Weapon Stance Exploration to determine the weapon types.

Weapon concepts next to the proxy model that I made for reference for the modelers.

Weapon concepts next to the proxy model that I made for reference for the modelers.

Concept of the Hero Artifacts as instruments before their transformation into weapons.

Concept of the Hero Artifacts as instruments before their transformation into weapons.

Translated designs for ingame readability. Original Design of Melody, Ky and Brite artifacts by Nicholas Kole.

Translated designs for ingame readability. Original Design of Melody, Ky and Brite artifacts by Nicholas Kole.

Previsualization of Brite's ultimate for animation.

Previsualization of Brite's ultimate for animation.

Early animated explorations of artifact attacks.

Early animated explorations of artifact attacks.

Tradiational sketches that explore game's mechanics.

Tradiational sketches that explore game's mechanics.